+0 to -5 is safe, meaning you can not be throw punished after the attack, with the only exception being 5i neutral throws if you are left at -5. +1 or better frames means you have a frame advantage, meaning in this situation you're able to move first and the attack you use afterwards in that instance with no delays will be faster by that allowed advantage!(Example: If you perform an attack and gain +4, the attack you use immediately afterwards will be virtually 4 frames quicker than normal in that instance). Move safety is how safe or unsafe an attack is on block, and you can see for yourself how unsafe an attack is by enabling the move details in training mode and looking at the move advantage. Another key thing you need to know is MOVE SAFETY. Worth noting is that the longer it takes for an attack to start up, the more likely you are to be jabbed or hit out of it, and the longer it takes for the attack to recover, the more likely you are to get hit or thrown afterwards. The second number in parentheses is the total active frames during the attack animation, and finally the last number is the recovery, which shows how long it takes for the attack to recover so you can begin another attack. The first number is the start up frames, which shows how many frames it take for the attack or throw to actually begin. Next you should know the basics regarding how to read and interpret frame data. I will use actual button macros throughout this guide, but here is a picture that shows you what the directional inputs are numerically: Before we start the guide off, if you're a beginner you should know the basics about reading frame data and inputs. Section 1: Explanation of reading frame and understanding numerical input
Section 14: Final Remarks, Thanks and future expansion Section 13: Kasumi's Ranged Tools from a Distance
Section 12: Kasumi's Defensive Tools and When to Use Them Section 10: Understanding Kasumi's Offensive Pressure Section 6: Kasumi's Complete Move List Break Down Section 5: The Break Gauge and the Break System
Section 3: Hoshinpo, and her other teleport attacks Section 2: Kasumi's Pros and Cons with a rundown summary Section 1: Explanation of reading frame data and understanding numerical input